الأحد، 13 فبراير 2011

E-learning based on projects

Strategy is e-learning project-based Project Based e-learning from the most appropriate strategies that can be used to train and prepare students, as characterized by this strategy, the possibility of the recruitment and use of tools electronic interaction across the web to achieve the cooperation and participation in the implementation of these projects, and take advantage of all the electronic resources available through the Web access to and exchange of information electronically between the students and each other, without resorting to the teacher supervising the projects.
The strategy of e-learning based on projects of learning strategies based on the learner, and that studies have confirmed the educational impact and effectiveness in the development of multiple skills of learners of the most important skills of collaborative work and learning skills and communication, and supports the implementation of projects to work in small groups, exchange in which students of information and views and enable them to to communicate with colleagues and experts with similar interests, and have the responsibility to search for information, drafting and being able to see issues affecting them, and what develops thinking skills they have.
The implementation of strategic e-learning based on projects in the learning environment over the Web, where are this environment, the availability of tools and techniques to interact Interactive tools that allow students to participate and interact electronically, whether in the discussion of ideas, exchange information, and called on the tools and techniques for interaction across the web names are many, including web applications Interactive Interactive Web applications, Web social Social Web applications, the second generation of the Web or Web 2.0, but they are all names for the technologies or services are to achieve the principle of participation, interaction and flexibility in learning via the web, and these technologies: Blogs Bloges, and forums Forums, and technical wiki Wikis, AJAX technology and Ajax, and technical blogging voice Podcasting, abstracts and technical sites RSS, social and favorites, and others. We have changed the techniques and tools to interact via the Web from the way in which educational material across the web, after that they rely on Web sites static and e-mail and mailing lists, personal pages, there has been recent applications based on social and participate in enriching the content, and become the user is central to making the content and add to it, after that it depends on to look at and read the information provided by his site only
It is also based learning projects, one of methods of instructional design that the teacher and fits many of the topics and skills that are presented to learners, and know-based learning projects, as any field work done by the student and is the district of Procedure and under the supervision of the teacher and be meaningful and serve the educational material, as defined as an activity or group of hands-on activities and mental exercises learners in an interactive social and under the guidance of the teacher in order to achieve the objectives set, and returns the name of this learning project because the students who apply and employ what has been gained from the knowledge and skills, whether cognitive or performances or conscience in the positions of real educational and implement them, for themselves and in a spirit of them instead of relying on the teacher.
And learning based on projects depends on encouraging students to inquiry and exploration and accountability and the search for solutions, and encourages learners to demonstrate the competencies of mind to widening the circle of knowledge from the abstract to the application, and encourages the spirit of cooperation among the educated for the implementation of their projects, and plays the teacher the role of mentor and leader in the design and implementation of these projects.
And learning is electronically based on the projects when it comes to the content of educational tasks or projects are introduced and implemented in e-learning environment, and depends on the participation and interaction and teamwork electronically over networks is also a learning project-based instructional model that revolves around the student, the students learn when they are immersed in the Project work endeared them and when they have the opportunity to address the problems of a complex and challenging they raise their interest and encourage them to query the active and raise the level of thinking, so it uses the model-based learning projects to provide topics that do not depend on the conservation and memory, but in the provision of the topics that require research and investigation and enhance the skills of collaborative work and decision-making toward solving a specific problem.
And provides a model-based learning projects are many advantages to students and teachers, including increased self-reliance and responsibility and to improve the trend towards education and the provision of a strategy to contain the learners cultural backgrounds and different educational, and gain more experience and greater cooperation among colleagues and providing opportunities to create relationships with students, also provides a learning model project-based learning environment is characterized by its climate of fun and excitement and the desire for further learning and to express their ideas freely and turns of style-based learning to follow orders to carry out the activities of learning self-direction, and memorization and repetition to the ability to discovery, connectivity and presentation, and listen and do not interact to communicate and responsibility, and know the facts, terminology and content to the operations of understanding, and theory to application, and rely on the teacher to self-reliance.
The model is based e-learning based on projects to determine the electronic resources used in the implementation of the project, described the strategic use of each source to obtain educational material and organization, and presentation of electronic resources for students of strategy appear competitive information between them, and linking the information before the educational objectives of the project educational website, and the use of sequence information in the implementation of elements of the project, and to train students to take responsibility for their findings and practical applications of the project, and helping students to control their behavior and working to develop their professional capabilities and connectivity between the information that they come to and integration with their peers and trained to participate in decisions on the project website.
And e-learning based projects gives the opportunity for learners to self-fulfillment, whether individual projects or part of the activity of the working group, and returns the importance of this type of learning that it pays learners to gain important experience, and that the use of techniques of electronic interaction and speed of communication with the group or with the teacher and the speed of analysis ideas and opinions and discussing an important feeding and rapid increase of knowledge and experience of learners based on the project.
The role of the teacher in e-learning based on projects in the fact that the observer and the supervisor without interference in the interaction between the students and used in this case, systems of direct dialogue, discussion forums, email and interactive web technologies as tools of communication.
In the form of e-learning based on projects is the formation of working groups according to levels of students so as to assign each group a specific project to be implemented, and is the division of labor within the same group so that each individual in a specific role, and then reacts to all members of the group together after a certain period of compilation work and the exchange of opinions around him, and there must be a leader for each group is elected by its members and be responsible for access to the collective decisions and is responsible for organizing the discussion and organization of electronic interaction and communication between members.

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